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mitkCUDAFullVR.h

00001 /*=========================================================================
00002 
00003   Program:   3DMed
00004   Date:      $Date: 2014-02-25 18:30:00 +0800 $
00005   Version:   $Version: 4.6.0 $
00006   Copyright: MIPG, Institute of Automation, Chinese Academy of Sciences
00007 
00008 =========================================================================*/
00009 
00010 #ifndef __mitkCUDAFullVR_h
00011 #define __mitkCUDAFullVR_h
00012 
00013 #include "mitkCUDAVolumeRenderingIncludes.h"
00014 
00015 class mitkCUDAVolumeTexture;
00016 class mitkCUDATFEmptySpace;
00017 class mitkCUDAGridPartition;
00018 class mitkCUDALut1D;
00019 class mitkCUDAPreintegratedLut;
00020 class mitkBasicLightParam;
00021 class mitkVRSceneParam;
00022 class mitkCUDAVRImage;
00023 class mitkCUDADepthBuffer;
00024 class mitkCUDAShadingLut;
00025 
00026 class MITK_CUDA_VOLUME_RENDERING_API mitkCUDAFullVR
00027 {
00028 public:
00029     mitkCUDAVolumeTexture* m_Volume;
00030     mitkCUDATFEmptySpace *m_EmptySpaceTest;
00031     mitkCUDAGridPartition *m_GridPartition;
00032     mitkCUDALut1D *m_Lut1D;
00033     mitkBasicLightParam *m_BasicLightParam;
00034     mitkCUDAShadingLut *m_ShadingLut;
00035     mitkVRSceneParam *m_VRSceneParam;
00036     mitkCUDAVRImage *m_VRImage;
00037     mitkCUDAPreintegratedLut *m_PreLut;
00038     mitkCUDADepthBuffer *m_VRDepth;
00039 
00040     int m_CudaBlockSize;
00041     
00042     bool m_Shade;
00043     float m_SampleDistance;
00044     float m_StdSampleDistance;
00045 
00046     mitkCUDAFullVR();
00047     ~mitkCUDAFullVR();
00048 
00049     void RenderWithoutGridPartition();
00050     void RenderWithGridPartition();
00051     void Preintegrated_RenderWithoutGridPartition();
00052     void Preintegrated_RenderWithGridPartition();
00053 };
00054 
00055 #endif

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