#include <mitkCUDAROIDistanceVRScene.h>
Inherits mitkVis2Scene3D.
Inheritance diagram for mitkCUDAROIDistanceVRScene:


Public Member Functions | |
| virtual void | RenderGL () |
| void | SetData (mitkICVolume *data) |
| void | SetMaskVolume (mitkICVolume *data) |
| mitkICVolume * | GetMaskVolume () |
| void | SetDataModified () |
| void | SetMaskModified () |
| void | SetCurrentROI (int index) |
| void | SetBackGroundColor (float r, float g, float b) |
| void | GetBackGroundColor (float &r, float &g, float &b) |
| void | SetBackGroundIsovalue (float isovalue_bg) |
| float | GetBackGroundIsovalue () |
| void | SetDistanceIsovalue (float isoDistance) |
| float | GetDistanceIsovalue () |
| void | SetDistanceSurfaceColor (float r, float g, float b, float a) |
| void | GetDistanceSurfaceColor (float &r, float &g, float &b, float &a) |
| mitkRGBATransferFunction1D * | GetTransferFunction (int index) |
| void | SetTransferFunction (int index, mitkRGBATransferFunction1D *tf) |
| void | SetStdSampleDistance (float stdSampleDistance) |
| float | GetStdSampleDistance () |
| void | SetLightDirection (float x, float y, float z) |
| void | GetLightDirection (float &x, float &y, float &z) |
| void | SetLightIntensity (float intensity) |
| void | SetLightColor (float r, float g, float b) |
| void | SetAmbient (float value) |
| float | GetAmbient () |
| void | SetDiffuse (float value) |
| float | GetDiffuse () |
| void | SetSpecular (float value) |
| float | GetSpecular () |
| void | SetSpecularPower (float value) |
| float | GetSpecularPower () |
| void | RotateLightDirection (bool turnOn) |
| virtual void | OnMouseDown (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos) |
| virtual void | OnMouseUp (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos) |
| virtual void | OnMouseMove (bool ctrlDown, bool shiftDown, int xPos, int yPos) |
| void | SetIllustrativeShading (int illustrative) |
| bool | GetIllustrativeShading () |
| void | SetCroppingBounds (const float CroppingBounds[6]) |
| void | GetCroppingBounds (float CroppingBounds[6]) |
mitkCUDAROIDistanceVRScene is a 3D scene for shaded semi-transparent rendering from segmented volume datasets. Accelerated with the CUDA interface. mitkCUDAROIDistanceVRScene needs a container subclasses from mitkSceneContainer. You can use mitkGLWindow for the container, or implement your own container.
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Get the ambient factor of the material of the isosurface
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Return the background color of the scene
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Get the background isovalue
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Get the cropping boundary
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Get the diffuse factor of the material of the isosurface
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Get the bdistance isovalue
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Return the distance surface color
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Get the illustrative shading status
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Return the light direction
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Get the mask of the segmentation of the dataset
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Get the specular factor of the material of the isosurface
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Get the specular power of the material of the isosurface
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Get the standard sample distance where the opacity of each step equals to the alpha channel of the transfered value.
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Get the transfer function
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The Interface for handling the mouse pressed event pass by the container Reimplemented from mitkVis2Scene3D. |
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The Interface for handling the mouse moved event pass by the container Reimplemented from mitkVis2Scene3D. |
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The Interface for handling the mouse released event pass by the container Reimplemented from mitkVis2Scene3D. |
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The Interface for handling the render event pass by the container Reimplemented from mitkVis2Scene3D. |
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Turn this on to enter the light rotation interaction mode.
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Set the ambient factor of the material of the isosurface
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Set the background color of the scene
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Set the background isovalue
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Set the cropping boundary
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Set the id of current ROI
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Set the data object to be rendered
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Tell the scene the data is modified when any modification is done to the data object |
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Set the diffuse factor of the material of the isosurface
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Set the distance isovalue
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Set the distance surface color
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Turn on or turn off illustrative shading.
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Set the color of the light source
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Set the light direction
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Set the light's intensity
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Tell the scene the mask is modified when any modification is done to the mask |
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Set the mask of the segmentation of the dataset
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Set the specular factor of the material of the isosurface
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Set the specular power of the material of the isosurface
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Set the standard sample distance where the opacity of each step equals to the alpha channel of the transfered value.
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Set the transfer function
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1.4.3